Release history
Everything we've shipped, newest first.
A running, plain-English record of the features we've added to LMX — 56 user-visible improvements across 17 releases. Only genuinely new or improved things you can see and use are listed; internal plumbing is left out.
-
0.8
Show control and flexible saving
- Open Sound Control (OSC) in and out. LMX can now exchange control and show data with other software, apps and hardware.
- Hands-free cue sequences. Follow, Delay, and Jump cues automatically trigger the next cue, or allow for looping parts of your show for unattended operation.
- Export only the parts of a show you need. New save scopes let you export the patch, objects, everything but cues, and more.
- Safe renumbering throughout the show. Renumber cues, palettes, presets, SFX and master frequencies without breaking cross-references.
-
0.7.1
Licensing, networking and external control
- Offline licensing. Offline licences let LMX run without a live internet connection.
- Configurable Art-Net and sACN output. Enable either network protocol from the console and choose safer broadcast settings.
- Central external-control mapping. Configure MIDI and keyboard controls from one dedicated place.
-
0.7
Remote visualiser and phone control
- Standalone remote 3D visualiser. Run the visualiser on another machine, fed over Art-Net and synchronised with the console.
- iPhone remote-control web UI. Run the show from your phone.
- Keyboard shortcuts for any command. Map any console command to a key.
-
0.6.2
Cue workflow
- Complete cue management. Store, load, copy, delete and renumber cues directly from the console, including loading a cue into the programmer.
- MIDI-to-command mapping. Trigger any command from a MIDI control.
-
0.6.1
Targets, presets and the 3D scene
- Follow spot tracking. Edit XYZ targets in real-time while the show runs with the Target window, ideal for operator-controlled follow spots.
- Selection-aware presets and layered palettes. Capture exactly the fixtures you selected, then blend multiple palette and preset values together.
-
0.6
Professional output and a richer visualiser
- Professional output layering. Grand master, group masters and executor pages give you hands-on control over the show.
- sACN (E1.31) output. Send synchronised network DMX with per-universe controls alongside USB DMX.
- A more realistic 3D stage. GDTF-accurate fixtures, textured surfaces, reflections, world-space haze and ambient emitter glow make previs feel more like the room.
- Shadows! This was harder than we’d hoped! But we now have realistic shadows without impacting visualiser performance.
- GDTF Share built in. Browse and download fixture definitions directly from the importer.
- Live / Blind programming. Build looks without changing the stage output.
-
0.5
Layouts, macros and show safety
- 2D stage layout editor. Arrange a rig on a plan with multi-select, panning, selection boxes, snap-to-grid and venue objects.
- Macros with loops and conditionals. Record, play back and script repeatable show sequences.
- Automatic timestamped showfile backups. Protect your work, with configurable blackout and exit looks.
- Realistic people and truss in 3D. Populate a scene with procedural figures, imported 3D models and truss.
-
0.4.1
Focused programming
- Highlight, Lowlight, Solo and Mute. Isolate fixtures while programming with a dedicated override layer.
- Whole-interface scaling. Zoom the console UI in 10% increments.
-
0.4
MIDI control surfaces and detailed fixtures
- Full MIDI control-surface support. Map faders, GO and flash buttons, use encoder mode, and send mapping feedback to the controller.
- Multi-cell fixture tools. Build realistic emitters with adjustable diameters and automatic layouts.
- A comprehensive LMX user manual. Learn the full console in-app.
-
0.3.2
Fixture patching and multi-head control
- Patch Wizard. Set up a rig quickly with a dedicated patching workflow.
- Multi-head fixture support. Program duplicated attributes across fixture heads together.
- GDTF import. Import GDTF files and automatically create LMX fixtures based on their DMX capabilities.
-
0.3.1
Palettes and USB DMX
- Palettes. Save and recall named looks with a full palette editor.
- Configurable USB DMX output. Connect the console to a serial DMX interface.
-
0.3
Reliable cue playback and visual design
- Reliable GO and pre-move playback. Out-of-sequence GO now resolves the correct fully-tracked state. Pre-move moves fixtures while dark in advance of the next cue so that movement is hidden.
- Gobo slot picker with previews. Choose, validate and preview gobo files directly in the console.
- A richer 3D scene. Stage enclosure surfaces, ambient lighting, lens flares, target indicators and larger moving-head models.
- Diagnostics and showfile safety. Inspect the source of every fixture value and DMX byte, use panic and undo, and rely on autosave, backups and showfile recovery.
-
0.2.1
Advanced chase and colour control
- Advanced chase SFX. Shape step-based effects from dedicated GUI controls.
- Named colour and gobo wheels. Work with swatches, RGB metadata and multiple wheels per fixture.
-
0.2
Standalone 3D visualiser
- Standalone 3D viewer. Previsualise volumetric beams, raymarched spotlights, projected gobos and lens flares with mirrored console controls.
- Natural 3D camera controls. Orbit, pan and pitch around the stage.
- XYZ target pan/tilt solving. Point fixtures at locations in 3D space.
-
0.1.2
XYZ targets and showfile safety
- Persistent XYZ targets. Store and recall a resolved 3D target position in cues, the CLI and on-screen display.
- Showfile dirty-state safeguards. Get warned before losing unsaved work.
-
0.1.1
Groups, faders and cue inspection
- Base SFX capability. Drive pan / tilt with sine / cosine / triangle / square waves. Layer SFX on top of each other to create complex effects.
- Group reference mode. Drive cues, faders and SFX from reusable fixture groups.
- SFX on faders. Load effects onto faders with blend, HTP and intensity modes.
- Live executor flashes. Release flashes smoothly even in the middle of a fade.
- Emergency lighting. Configure a scene with a dedicated Emergency command so you can quickly bring up house and stage lights in the event of needing sudden emergency lighting.
-
0.1
Initial release
- Complete graphical and command-line console. Program through patch tables, fixture and cue inspectors, fader banks and a full programmer, or use console-style commands with autocomplete, usage hints and suggestions.
- Fixture patching and editing. Patch, clone, address, exchange and validate any DMX capability.
- Tracked cues and cue lists. Build cue stacks with delta tracking, blocks, decimal cue numbers, cue parts, timing and labels.
- Professional playback and programming layers. Run cue lists with GO, mix cues, presets, palettes, capabilities and effects on faders, and use flash, override, blackout and deterministic layer precedence.
- Groups, palettes and presets. Select fixtures with reusable groups, save type-scoped palettes and multi-attribute presets, and update referenced looks throughout the show.
- Effects and chases. Create waveform effects and step-based chases with spread, wings, blocks, phase, envelopes, additive layering and reusable templates.